Four character classes fulfill most the roles of a well-rounded Dungeons & Dragons party. The warrior specializes in melee combat, the ranger hangs back with his rapid-fire bow, the mage uses offensive fire and ice spells, and the shaman specializes in lightning and plant magic with a dash of helpful buffs thrown in.
Unlike many brawlers, all of the characters feel markedly different while retaining a similar control scheme that makes them all easy to pick up and play. The warrior specializes in melee tanking, but all of the others can handle themselves when the action gets close as well. Combos are extremely easy to grasp and recall on the fly, so you can knock enemies to the edge of the screen or air juggle them as the situation demands. The dodge roll on the right stick is your primary defensive maneuver and it works very well (you can’t count on the block with more powerful enemies).
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