Whether you are in the actual ocean or in a virtual world, when a
mighty blue whale lazily swims over you and flicks its tail, you duck.
There is no other way to react to it, even though when you are in the
virtual world you know that you are the master of your universe.
This
is what I realised when I was standing on a virtual shipwreck at the
bottom of the ocean, as a blue whale and stingrays swam around me. The
scene is from one of the demos that HTC was giving with Vive, its
virtual reality headgear, to select journalists and technology bloggers
at Mobile World Congress in Barcelona. It also showcases the incredible
potential that the virtual reality has and the opportunities that
products like Vive have in the market in the coming months.
For
now Vive is in beta stage. In fact, the hardware is at such an early
stage of the development that it is not yet available to even
developers. But it is a promising - no, make it extremely promising -
product. Built by HTC using the virtual reality technology of Valve, the
influential gaming developer, the Vive is arguably one of the best
implementation of virtual reality we have seen so far. In many cases it
is better than the much praised virtual-reality headsets made by Oculus,
a Facebook-owned company. Though in some cases, it also seems inferior.
It is also a lot different from other virtual reality headsets.
Unlike
the other virtual reality headsets, which hope to bring the richly
detailed virtual world to consumers with the help of one headset, the
Vive is built using a unique approach. It is not exactly a headset. It
is a system, a system that involves using a small room, a few
wall-mounted modules that throw laser beams, a powerful computer, a few
wireless game controllers, a headphone, a virtual-reality headsets and
lots of sensors.
The resulting product is something that offers incredible virtual reality experience.
At
MWC, HTC showed five demos with Vive, with the last one being a totally
mind-blowing experience involving a smartass robot. Once a user has put
on the headset, headphone and has grabbed the controllers, the Vive
system creates a virtual room. In this room physical walls are
represented with a wired fence. Then, the virtual environment is created
around your vision.
In the first demo I found myself standing on a
ship that probably went under the water a long long time ago. The ship
railings had rust and mold on them, fish came out of nooks and corners
and stingrays were floating above me. I moved around the ship - actually
room - to explore it. It was all nice and beautiful, with sharp enough
textures and good colours. It was like being inside a movie, or
exploring the depth of ocean in an air bubble. The wow moment came when
the blue whale appeared on my left. Just a little beyond my reach, it
swam. It went around the old ship, from left to right, moved a little up
in the water and then flicked its tail. Wow! Gorgeous animal and one
mind-blowing moment.
For
the second demo, I was placed in a virtual kitchen. A lot of items were
on the kitchen shelf and I could manipulate them. During my brief stay
in this kitchen, a voice whispered in my ear that I could try to make
soup. Unfortunately, omelette is all that I can cook so no (but nice try
kitchen AI). But I played with the kitchen items and by the time demo
ended, I had to managed to put tomatoes in a pot that was on the gas
burner, break a knife, topple a few books on culinary, heat up something
in the oven and throw a few utensils here and there.
The third
demo was something where I was just a spectator. But that doesn't mean
it was boring. There was a war going on between two armies - it was like
a strategy game with miniature soldiers and tiny planes - on a tablet
and I was standing in middle of the tablet. The warring armies were
oblivious to my presence and they continued unabated while I saw the
tiny planes crash after being hit by rockets and small soldiers vanish
in a puff of smoke when the bullets pierced them.
In the fourth
demo I was given a virtual brush. The task was simple: Use the brush and
draw stuff in the air. By the time this demo finished there were a
number of brush strokes floating in front of me, all their full virtual
3D brilliance.
But it was the fifth demo that really showed
the full potential of the Vive. For this demo, I was placed in a robot
repair facility. Now, those of you who are familiar with Valve will
realise that the the company has a special affinity to virtual robots.
Yes, I am talking about the Portal video game where robots are friends
as well as foes. The Portal is set around the fictional lab managed by
fictional company Aperture Science. The lab is largely controlled by
GLaDOS, an artificial intelligence (AI), entity with a wry humour and a
tendency to play pranks.
For
the demo, I was supped to fix a broken robot. First, AI, probably
working under GLaDOS, spewed out some commands a a rapid pace. i felt
like a new employee who had no skills and was all at sea in the new
office. As I completed the tasks, the AI said I was slow learner and
this robot repair thing was not going to work out. Still, I was given a
chance to repair the robot. A hatch opened, and a robot - P-Body from
Portal game - which was nursing some broken parts stood up and walked
towards me to enter the repair chamber. Next, the repairman had to open
the front portion of the robot and look for a button that would fix the
poor thing. But as soon as the front portion opened, I was told by the
smartass UI that I had three minutes to fix it all or else Mr P-body
would self-destruct.
Of course, that's how the simulation was
designed. Soon, three minutes were up and the poor robot saw its parts
falling on the ground. It tried to stand up and keep the posture but
soon it was down on the floor, which then disappeared.
This is
when GLaDOS appeared. She then chided me for the destruction of the
robot repair chamber. Ordered it to be fixed and then rambled about how
humans were fit for nothing. She said that when she heard of the plan to
allow humans to repair robots, she was concerned because she had doubts
about their abilities. But now she is not. In fact, she thought it was a
nice idea because it was hilarious to watch a human try to repair a
robot.
"You are probably overqualified to do this," she mocked!
That
was the end of the demo and I had my jaw on the floor. around a year
ago, I had tried Oculus's virtual reality headset. Since then Oculus has
improved its product. But compare to that experience one year ago, I
feel the Vive is in a different league. It is so much better. First of
all, it is a full body virtual reality environment. Second, the
atmosphere it can create is so much more detailed and rich. There are no
poor frame rates and the virtual scenes feel as real as the gang
environment created on powerful computers nowadays.
Of course, we
still don't know so many things about the Vive. The technology is still
new, is likely expensive. There are no clear datelines about the
availability of the product as well as content for it. But after
spending some 15 odd minutes with it, we can say that it has great
potential to change the world around us, in so many ways.
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